Relight in Nuke
Relight, camera and material: reshape lighting during compositing.
IN THE NAME OF THE PIXEL
Confess your project to us
01 / WORK
Compositing, integration and 3D asset creation.
Design, modeling, lookdev, rigging, rendering and integration. A complete asset from Maya and ZBrush to Arnold and Nuke.
Select a thumbnail to watch its trailer or music video.
02 / LEARN
Find a technique and follow the process step by step.
Relight, camera and material: reshape lighting during compositing.
Analyze the shot, build a core matte and combine both keys.
Turn position and normal passes into a usable point cloud.
A cleanup technique using Blur, Merge and RotoPaint.
Project with Card and ScanlineRender to paint onto a surface.
The second part of the retopology and UVs process.
Read and use coordinate maps in a practical workflow.
Integrate a Houdini render and refine the result in Nuke.
A practical introduction to image, paint and color tools.
Swipe to see the next three →
Topics without a direct link open a YouTube search.
03 / SHORTS
04 / LIBRARY
Tools and files you can use in your own Nuke projects.
A medical monitor for VFX shots: four waveform channels, adjustable states and a sweeping refresh.

JB_MONITOR was created and used for the second season of Furia.
JB_MONITOR folder inside your .nuke folder..nuke/init.py (create it if needed) and add this line once: nuke.pluginAddPath('JB_MONITOR')Keep the resources folder beside the gizmo. Saved from Nuke 16.0v4; other versions have not been verified here.
Example files and process breakdowns.
COMING SOONReference materials for lighting and integration.
COMING SOON