VFX / 3D / COMPOSICIÓN

EN EL NOMBREDEL PIXEL.

IN THE NAME OF THE PIXEL

Confess your project to us

En el Nombre del Pixel | Official Website

01 / WORK

Portfolio.

Compositing, integration and 3D asset creation.

PERSONAL PROJECT / 3D + VFXASSET / 001
MECHA
SPYDER

Design, modeling, lookdev, rigging, rendering and integration. A complete asset from Maya and ZBrush to Arnold and Nuke.

MAYAZBRUSHSUBSTANCENUKE

Screen projects.

Select a thumbnail to watch its trailer or music video.

01 / 08
View portfolio on ArtStation

02 / LEARN

Tutorials.

Find a technique and follow the process step by step.

9 tutorialsEN EL NOMBRE DEL PIXEL / ARCHIVE
013D / Nuke

Relight in Nuke

Relight, camera and material: reshape lighting during compositing.

RelightPositionToPointsLighting
Watch on YouTube · 11 min
02Keying

Keying: IBK + Primatte

Analyze the shot, build a core matte and combine both keys.

CromaIBKPrimatte
Watch on YouTube · 15 min
033D / Nuke

PositionToPoints

Turn position and normal passes into a usable point cloud.

PositionNormalsRelight
Find on YouTube
04Compositing

Face cleanup

A cleanup technique using Blur, Merge and RotoPaint.

CleanupRotoPaintMerge
Find on YouTube
053D / Nuke

UVs inside Nuke

Project with Card and ScanlineRender to paint onto a surface.

UVCardScanlineRender
Find on YouTube
063D / Nuke

Retopology and UVs — Part II

The second part of the retopology and UVs process.

RetopologíaUVs3D
Watch on YouTube
07Pipeline

STMaps in compositing

Read and use coordinate maps in a practical workflow.

STMapDistortionWorkflow
Find on YouTube
08Pipeline

From render to comp

Integrate a Houdini render and refine the result in Nuke.

HoudiniRenderNuke
Find on YouTube
09Compositing

Nuke nodes: first steps

A practical introduction to image, paint and color tools.

FundamentalsNodesColor
Find on YouTube

Swipe to see the next three →

Topics without a direct link open a YouTube search.

03 / SHORTS

Shorts.

04 / LIBRARY

Resources.

Tools and files you can use in your own Nuke projects.

02

Practice and projects

Example files and process breakdowns.

COMING SOON
03

Assets y HDRI

Reference materials for lighting and integration.

COMING SOON